UH Debate knows a little about the win imperative..
In short, it’s about winning. All games are played to win.
via What Games Are: The Win Imperative | TechCrunch.
Tech giants, bone wars, and sports franchises: a special series on the greatest rivalries. – Slate Magazine.
“As Shakespeare once told us, “Some are born great, some achieve greatness, and some have greatness thrust upon them.” And some, he might have added, rise to greatness because of the presence—and the provocations—of a worthy rival. In a series of articles over the next few weeks, Slate will explore how competition makes the best even better, driving creativity, innovation, and sheer bloody-mindedness in a race to the top.”
Reminds me of my earlier point about gamification and debate.
Re-post from HoustonDebate on medium.com:
I’ve recently been putting together curriculum for next week’s Houston Urban Debate League (HUDL) summer workshop and I’ve been looking for new ways to teach debate to students who are encountering debate for the first time.
The amazing part of debate, even to outsiders, is the passion and enthusiasm it creates in students for even the most arcane and complex topics. High school students spending hours researching the history of US foreign policy towards Latin America? Yes, it happens. Competitive debate somehow motivates students to learn even the most impenetrable subjects. How? Competition. The thrill of the game creates highly engaged students because they want to win.
But the impenetrability of the material is also the problem.Novices are often overwhelmed by the amount and complexity of debate jargon in addition to the difficult content of the topic that they are … Read More »